Interessanter Artikel bei BBC über den Mobile Gaming Markt und seine Schwierigkeiten. Lesenswert.
This issue of game and handset compatibility has been a key problem for developers.
Games need to be developed to run on hundreds of different handsets supported by a number of platforms ranging from Java (J2ME) to Windows Mobile, Brew and Symbian S60.
This fragmentation of technologies creates difficulties for developers in deploying, or porting, their games to many different handsets.
Thor Gunnarsson, vice-president of mobile developer Ideaworks 3D, said the industry has traditionally taken a „brute-force approach“ to this problem.
Work is outsourced to porting teams in Eastern Europe and India who adapt a master version of the game for different handsets.
This method is inefficient and unprofitable, and is set to disappear as new mobile game development software incorporates features both for game creation and deployment to different handsets, said Mr Gunnarsson.